starsector hull forge. An insectoid race that uses high tech bio-cybernetics to grow their living ships. starsector hull forge

 
 An insectoid race that uses high tech bio-cybernetics to grow their living shipsstarsector hull forge  The laboratory, the hull deconstructor and the hull forge

- Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. and you could get a 3 days production report right after activating an ability. Or, just embrace being op and make upkeep low. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. r/starsector. And btw, you can also add ship components which will help, but. He showed us how he operates the forge, shapes, stamps, burnishes etc. Guilty-Deer-2147. 5. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Starsector > Mods > [0. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. 6. . Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. Factions will wage war against each other and try to conquer their enemies. c - Campaign content expansion << < (89/415) > >> Jakro:. 1a] Supply Forging 1. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. You need a ship forge for complete templates. starfarer. 1 - should be save-compatible with 1. Aria the Escalation v. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Elevate your Starsector gameplay with the Forge Production v1. aaronrizz • 3 yr. Re: [0. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. With ion pulser it'll take an hour to destroy even enforcer. -No more than 2 non built-in hull-mods. Evolution 3. Be careful when boarding ships. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. These are meant for broader use within the Starsector. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. Alternatively, you could download the console command mod and use infinitefuel. Repairing a ship with 1 d-mod costs 1. Only up to date for version 0. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. 96a] Progressive S-Mods (0. 0 – High Risk, High Reward Difficulty Options. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Reply reply [deleted] • [removed]. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. - Updated for Starsector 0. in the players hands its beyond strong especially with the right load out. 16. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Evolution 3. I already know about the lab for repairing damaged templates, but I did not found. 95. Supply Forging gives you the option to convert these junk into supply. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). 96a: - Support for Unknown Skies planet type change projects. Pristine nano-forges can also be found in research and mining stations. Last. LoggedStarsector > Mods > [0. - Additional armor and hull and light shield capacity for basic Archean Order station. 0: - Change Starsector version to 0. This way the only method to remove D-mods is the Hull Restoration skill. fs. Actually you're not wrong, this is probably the best QoL skill there is. The Armament Support System consumes AI cores and the other one is called Special. 25. - Each ship has its own XP counter and gains XP during combat. 96a] Industrial. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. on September 14, 2019, 07:53:13 AM. Posted April 30, 2022 by Alex in Development. ago. Find the line that starts with "Automated Ship". aaronrizz • 3 yr. It also sync very well with repair, logistic and endurance skill. 5 forge modpack thing for friends. With. With our comprehensive installation and usage guide, you'll be able to install and use [0. Pristine Nanoforges have a base price of 200 000 credits. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. 0. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. So,. Its freakin wonderful. lang. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. . These buildings cannot be build normally but have to. 1. This is my ship pack mod. "It appears to be a nano-forge but at massive scale" is the Constructor. . Pro-Tip: you'll want AI cores to use the things. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. I hope it gets another rework, its just terrible in its current state. Some of the product will be exported for income, and some of it will be. 2. Open menu Open navigation Go to Reddit Home. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Hoist the sails and go pirating. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. « Reply #64 on: March 10, 2023, 09:03:29 AM ». As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. 5mil to build. Starsector > Mods > [0. British Columbia Marriages 1800-1946at MyHeritage. 2b - Playable Fighters, wings with personality. 16. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. 2%. 96a] Industrial. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. 96a] Forge Production by Ontheheavens [0. 0 with ease and take your gaming experience to the next level. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. Vancouver Sun Archives 1912 - 2021. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Elevate your Starsector gameplay with the [0. Evolution 3. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. 4. Will be interested to hear more. A single pristine nanoforge and orbital works is all you need. Compatibility improvements I intend to make once other mods update for 0. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. So i heard something about a mod adding more hull mods and was very interested. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. a – Campaign content expansion with. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 95. Augmented field drive increases speed in those ships that bottleneck your burn level. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. There are three types of buildings connected with the templates. - Not applicable to ArmaA's strikecrafts. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Increase your budget by producing more. ago. Military base too. 1) — gain XP for ships, spend it on S-mods. • 2 yr. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. - Adjusted the hull repair rate of its passive system from 1% to 0. 2x the base ship value, each additional d-mod multiplies that by 1. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 5 with ease and take your gaming experience to the next level. comment sorted by Best Top New Controversial Q&A Add a Comment. 8. 3. ago. Built-in only hullmod. Weapon modules no longer generate flux. 11566 [Thread-4] ERROR com. clumsyninja240 • 2 mo. Evolution 1. Re: [0. 5: Super duper compatibility for 0. B - compromised hull, faulty power grid. I guess it's a problem with grand sector. Phase Lib. Designed with simplicity in mind to highlight and. Admiral; Posts: 1393; Re: Hull Mod Guide. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. g. Open starsectorstarsector-coredatahullmodshull_mods. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Tools, guides, and other resources. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. - Added Linked Hull (Copied from Dark. json file Mod_Info. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. 2D RPG/Trade/Fleet Combat Game. loading. 95. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. g. ago. Reply reply AmusinglyAverage. 2000-3000 are enough to steal the forge without a bombing. Version 3. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. Armor in starsector is different as it is a separate system from hull points. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. combat. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". e - Campaign content expansion. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. 9. Starsector > Mods [0. Augmented field drive increases speed in those ships that bottleneck your burn level. III, at less than 1/3rd the cost. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). 1. Reverted ship changes. HMI adds like 3 or 4 systems worth of exploration content. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Only up to date for version 0. You're not fitting a proper, human-crewed flight deck on a frigate hull. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Missile Autoforge (hullmod) Edit. 95a Favorites:. getHullSpec (). ago. 95. I hear proponents of that a lot and I don't think it's at all true. 0. lang. 0. 7. Supply Forging gives you the option to convert these junk into supply. 4X game features in Starsector. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. 0. Despite buffed, it still do not breakthrough armor and hull good enough. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. 16. 95. You can pretty much max the flux stats, or use hull mods, e. json that could be the source of the issue. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Guilty-Deer-2147. 96a] Industrial. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. A 25% penalty to upkeep for everything is painful. The mod is currently on test stage, feedback and suggestions are highly appreciated. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. 4X game features in Starsector. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Fixed – Hull Forge crash when printing a ship (Mod. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. 95. Everyone is welcome There are only 3 guidelines: 1. Advice for good ships/ layouts for new players. Like others said as well, have a couple colossi and bring lots of supplies. ago • Edited 1 yr. ago. 1a. 10. Also don't forget to use gates a lot. yeah I honestly can't go back to pristine ships after industry skills. I have just found that the starsector modding community really likes their giant mods. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Pretty neat for early game i would say. A 25% penalty to upkeep for everything is painful. loading. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Arranging holidays in an embrace with the Starsector is priceless. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. 96a] Industrial. Not completely true. Evolution 3. Eji1700. And they have good ships around the planet too. The ship can also be renamed and its weapon. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Yes there is 1 optimal fit which is not SO. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. 8 NOTE: Any 2. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Consult. Some hulls even have special mods unique to them. You should find a pristine nano forge pretty quick. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. As far as ship choice, it sounds like you have something that works for you, at least for now. : The more DP your entire fleet has, the more you get to deploy. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. I. 95, so if you just changed the version number in the mod_info. Beta makes many copies. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. 96a] Industrial. Hull Forge - yes, I understand the mechanics. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. fs. The Special contact you get at the Prism Freeport with Nexerelin is great. 1a-RC6] (31. The launcher works, but the loading screen to the main menu is where it crashes. Some of the product will be exported for income, and some of it will be. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Starsector community and all Star Wars fans. Alliances offer mutual assistance in times of war. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Increase your budget by producing more. loading. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. 95a] Hullmod. one that allows custom searches through editing a CSV file. 2. starfarer. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Zero down with 2. 8a. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Not sure about the name tho lol. Combat endurance on AI core gives +15% readiness, 35% now. csv. Evolution 3. and you could get a 3 days production report right after activating an ability. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. 9, don't use it. An exact setlist wasn't found. This is a work in progress, so if you are a competent modder please consider adding to this. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. 1a] More HullMods 1. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Does not restock ballistic weapon ammo. 4% completed, the first "ship" appears. Some hullmods are built into ship hulls and cannot be removed. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. 2. Discor. The Starsector Mod Index holds a lot of them (anything marked 0. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Then of course if you are paying hazard pay, the colony will cost more to upkeep. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. log, with the errors below; 10923 [Thread-3] ERROR com. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. Evolution 2. -Only 1 built in hull-mod, regardless of skills. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. I just saw, the game received 2 mayor updates that should've fixed those issues. CombatMain - java. Re: [0. Then deconstructed it to copy it in a hull forge and. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 95a] Low Maintenance 1. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. fs.